Narrative

 Based on Andy Weir's short story of the same name, "The Egg" focuses on a conversation between two people in the afterlife. What does it mean to be human? Do we have a purpose? And, above all, what does it mean to have empathy? Utilizing the most current technologies, The Egg provides viewers with an immersive experience that works to answer these questions through a new medium like never before.

Welcome to the Box of Paradox! An inter-dimensional art studio run by a mysterious patron. Feel free to browse through the wide collection of wonderful artifacts and mystical relics. However, there is one rule. Please don't touch the metronome!

Your name is Chris. You have reading and sensory challenges that make words appear fuzzy and noises sound too loud. Watch the following video to see how the same lesson can be taught two different ways; one that provides accommodations for your challenges and one that doesn't.

A 360 video project shot with the Samsung Gear 360. This video consists of different interactive scenarios that might require the user to play games like I SPY, "spot the difference", or Where's Waldo. It's important to look down at the beginning of every scene to read instructions which will explain the current objective.

Medical Projects

Principal Investigators from the Zuckerberg San Francisco General Hospital Amanda Sammann, Christopher Peabody and Researcher Devika Patel worked with Professor Eric Williams from Ohio University to get permission for student workers to set up 360° cameras inside of the Zuckerberg Hospital’s Emergency Room and film live traumas as they came in.

The purpose of the project is to develop 360° training experiences for the medical faculty so that they can immerse themselves within real emergency procedures and observe the role of each person in the room. We had six different camera positions inside of the Emergency Room, meant to mimic six different points of view: Anesthesiologist, Head Nurse, Emergency Room Doctor, Patient, Scribe and Emergency Room Intern. The idea is to give nurses or resident interns more familiarity within the Emergency Room and to use Eye-tracking to track the viewer’s focus points and guide their attention within the room.

Created in collaboration with Ohio University's School of Nursing, this 360 simulation trains people to recognize and treat opioid overdoses. As an observer, you are first presented with the wrong way to react to a suspected drug overdose. After the scene has played out, you are shown a more appropriate way to react. Set in a 360 environment, the simulation places you in the middle of the action, creating a much more personal training experience.

Simulation created in collaboration with OhioHealth Riverside Methodist Hospital in Columbus, Ohio. The purpose of the simulation is to train medical professionals to recognize potential dangers in the homes of geriatric patients who leave hospitals with new disabilities.
360 Livestreams

Ohio University's 2018 homecoming parade, live-streamed in 360 using the Insta360 Pro camera.

Ohio University's Immersive Media Association live-streamed one of the Hockey Team's home games using the Samsung Gear 360 camera.

Experiments in Immersive Design

How do you recreate a montage sequence in a 360 environment? In this short experiment, jumps in time are represented by movements in space. The character moves around the table, but leaves an echo of himself behind each time. These echos all play out simultaneously, but are meant to represent different points in time when the character performed all of these activities.

In non-immersive media, a close-up of a character's face has a different cinematic feeling than a long-shot does. Each shot conveys a distinct emotion. So how do you translate those emotions to a 360 space, where there are no long-shots or close-ups? In this experiment, boxes act as frames in the scene. As boxes are removed, frames are created. As they are put back, they disappear. They each create their own shot, and work to direct the viewer's attention specific areas.

In a 360 video, the tripod stand is usually edited out to retain immersion. But what happens when you want the viewer to embody a character in the scene, someone that the actors talk to? When you look down and don't see a body, it could feel a bit strange, or break your immersion entirely. This test prototypes a set of shoulders under the camera that helps maintain the illusion that you are present in the scene.

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